Placa Mãe” is a portable rendering video game anthropology. Human-machine co-op generates avatars under complete immersion, the “stress_test[2023].exe.”Â
Featuring three performers, Placa Mãe tackles resistance through saturated tasks, systemic pressure, and imbalance.Â
Manipulating technical elements, like light and sound, it mirrors contemporary art’s weighty state. Extracting a body-pressure block from overlapping policies, it studies movement’s sphere and vicissitudes, embracing permanent transition.Â
Its modular structure allows superimposed frames, coexisting diverse universes, as performers adapt under constant pressure.Â
A “portable” project emerges, adaptable to resource-limited spaces, embodying mutability, adaptability and an eco-conscious footprint.